John Miller: Game dev

gibraltar: a lunch-time strategy game

national finalist in 2016 us imagine cup 

Gibraltar is in the National Finals for Microsoft's annual student tech competition: Imagine Cup. I'm very excited to be competing and will present the game to a panel of judges at the end of March, in San Francisco.  


Imagine Cup is a great opportunity for me to show off this labor of love and get to meet with awesome business people and peers.

Gibraltar is a fast paced, territory focused, turn based tactics game. It takes inspiration from Advance Wars and Hearthstone, as well as Go, a Japanese board game. I love the excitement and intensity of sitting around a table, computer or Gameboy and pitting your wits against friends. When I started making Gibraltar, I wanted to infuse it with that same mix of comradery and rivalry that I felt while playing Advance Wars years ago. I call Gibraltar a “lunch-time game” because I want it to feel like a game I would have played with my friends during lunch or recess as a kid.

Gibraltar differs from other turn based strategy games in that its primary goal is not to kill all the enemy’s units or even to capture the enemy’s base, but to control his territory. The game board is divided into a grid. Players can control grid squares by capturing nearby buildings or by deploying Disrupter units, which can move around the board and take territory. The players have a small arsenal of units to defend their territory from encroaching enemies, each with their own strengths and weaknesses. I’m on a team by myself which gives me a lot of freedom but also poses challenges in the workload and lack of second opinions. Gibraltar has been in development for more than two years now.